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Iron Wolf Saber
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Posted - 2012.09.01 16:13:00 -
[1] - Quote
Seriously every time I ask a self proclaimed 'fpser' of what exactly is wrong with the game they only leave a single one line reply.
Kitten this game! It Sucks.
This people is not constructive in any possible given measure.
Measure is being able to gague it give it value and place it against something that has value.
Gun handeling sucks.
This is an improvment though its still very hard to give this value other than it can be vs the myrad other: Dropship handeling sucks AV sucks Tank sucks maps sucks menus sucks RPG side sucks. Community sucks
So overall its not that usefull but at least it has a bit more value than last time if the list where to be taken in order.
The Breach AR sucks!
Much more value over the predecessor but still nearly as worthless so what I am about to show you is what works but when stacked with the previous list its hard to outdisguish it further.
The breach AR damage was brought so low that the potential dps and acutal dps per clip is very signifincatly lower than the other variants forcing favoring of the Assault vanillia over the other variants as the game divulged into a who can send most bullets down range
The tactical ARs grip makes combined with the bad hit detection makes it extremly difficult to use and the higher fedielity and range is barely noticable as other ARs are usuall in counter attack range as well combined with ADS with most mid-range weapons feels severly punished with the new bullet jerk as anytime you get hit you are pernamently thorwn off target thus hip fire weapons are heavily favored in this build.
This here is gold. It specifies issues, problems and begins to fit the problem in the envrionment we're in. This allows for the developers to ask us back questions about how to bring it back to line, also to remind other players that these are issues that DO exist.
I would kill thosands of noobs to the kind of feedback in bold but you FPSers are tighter nut to crack open on these issues. What are you guys? fire once and give up? no wonder you never win any battles.
The sad fact is I can get more feedback from a developer on where the game is heading in the once every possibly 2 week QnA seessions than I can get out of an 'FPSer' in the same amount of time.
I can't share your feelings if you dont remind me of them, and with the constanct crashes on everyone's minds right now its much more difficult to get back to testing and tweaking handeling.
But fine by me, if you dont want to be heard dont speak, nobody can listen to that right?
Also to help set the mood http://www.cad-comic.com/cad/20120625 enjoy
Post Post Thanks for some of the feedback on the resentment to share ideas and complaints, the getting drowned out is a major issue indeed and I have to agree with as STB loves to flood the main page with thier proaganda and the feedback thread is oftenly full of new ideas over current issues. There are attemempts to make collection threads such as the player generated bug list here https://forums.dust514.com/default.aspx?g=posts&t=33334&find=unread
and list of minor annoyances here https://forums.dust514.com/default.aspx?g=posts&t=30130
Feel free to contribute and hopefully do some in community building process as well instead of this usueless kittening all day long. |
Iron Wolf Saber
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2867
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Posted - 2012.09.01 16:37:00 -
[2] - Quote
Lazarus Solo wrote:My main complaint about the game is that the weakest link of this MMOFPS is actually the FPS part. The guns, how the guns control, fire, the hit detection. It needs serious work.
I'm used to how BF3 handled it and for me, that's perfect. The FPS part of DUST is far from perfect.
Becuase of this I spend most of my time either playing medic, flying or gunning. I'm a big fan of the drop ships, and that's where I usually have a lot of fun. Until they fix the FPS aspect though, I won't be having that much fun on the ground.
please iterate further as you are only furthering my point. |
Iron Wolf Saber
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Posted - 2012.09.01 16:38:00 -
[3] - Quote
ICECREAMK1NG WARRIORS wrote:Honestly, and this is NOT a troll.... There is so much wrong I can't be bothered posting in 30 or 40 different issue threads. At the moment with all the bugs it's so frustrating to even try to play I can only do an hour or so at a time. Most fps players never really bother with forums unless it's to troll some other troll. I will wait to see if things change but sadly I fear not.
Then post in a collection thread peopel are doing to make it a one stop shop place or start your own collection thread.
https://forums.dust514.com/default.aspx?g=posts&t=33334&find=unread Major bugs here
https://forums.dust514.com/default.aspx?g=posts&t=30130 Minor issues here.
I'll be sure to update my own thread at least but I can only do it if you leave a reply.
Also I am begginning to try and gather questions for the Next IRC build. |
Iron Wolf Saber
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Posted - 2012.09.01 16:56:00 -
[4] - Quote
[email protected] for bug reporting. the only other place to submit bugs is eve online client there is also the feedback and technical issues threads.
CCP is understandably VERY busy, its hard to get thier attention as to when the hamsters are starving. Think the logest response time was 30 minutes.
Also forum postings are sometimes treated like a dev blog they have to be peer reviewed by fellow employees before they say something that will be regretted later which is the ultimate reason why they probably dont forum post seriously as we'd like to see them post.
As for the hostility ingore it if you can. Mostly this is generated by poorly put together arguments and further hampering your ideas or thoughts could be that nobody else is experincing your issues.
For example I once (and still do) compalin about aim assist and got the same kind of hostility you did. However i preservered and well still have the issues. However I have come to conclude that nobody else as my issues as I do. Apperantly I am the only guy in the entire game that has auto aim on people I already killed.
Many others and myself am willing to work with you guys though to see if its a real issue or something that can be blamed on the current lag/hit detection. There is also thats for sure as many other IRCers would if you would just spell things out instead of providing example 1 2 or 3. We need much more of example 4s around. |
Iron Wolf Saber
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Posted - 2012.09.03 00:26:00 -
[5] - Quote
Ranger SnakeBlood wrote:Dust has a few issues that i have noticed
Gunplay all weapons feel weightless they do not recoil much/at all, hit detection is still a major issue and only seems to work well at a medium range that not close enough for strafing to be effective and when you get too far hit detection goes out the window completely making maybe 1 out of 7 bullets hit which could be a accuracy thing but how to you tell if your not shooting accurately if the gun has no feel of recoil knocking the aim off target?, also id have to say that guns but ARs are not filling there role this could be due to one of 2 things first is the hard cap on the range of the weapon is far too short and there appears to be heavy damage fall off, the other cause would be the selection of ARs could be incomplete 2 types we are missing off the top of my head should have far more ability to put damage on target at range they are projectile and rail/guass ARs,
Movement feels too much like a camera floating around with a gun unfortunately 2 games that i can think of that i can think of that made the players feel like actual people and not just a gun strapped to a trolly as i heard someone say once was Battlefield Bad Company 2 and Killzone series iam sorry to say i dont know the technical terms for what it is those games did but they made the game feel much more solid, i think one thing that should be done to improve movement system would be to slow down straffing speed and backward movement so it is about 25 to 30% slower than foward movement this would also help hit detection in most straight up fights.
Game is biased to run and gun or playing for the kill, the war points for killing far exceeds that of any other role in the game if this does not change i have to ask what was the point of putting in logi and scout suits if the only reasonable way for them to be competitive on leader boards, in matches and in general is to go for the kills sure thats what assault class should do but scouts primary role should be recon and providing intelligence on enemy positions which they can do but are not rewarded for it because its done passively i would suggest making spotting enemies a manual thing with maybe a passive module for it also but for spotting the scouts should be given reward for doing so as they are playing a vital role on the battlefield, logis are also far under valued for there primary role of keeping people on the battlefield repping people provides very little point and provides points very inconsistently, the nano hive are give good xp but could be made better to make the logi want to put the thing down rather than as it is now i could or i could shoot that guy and make more isk,xp or what ever. I also think people should get passive xp for deffending objectives rather than running out for kills getting killed and ultimitly losing the objective mabye there should be a bonus to this for heavies because that is there role they are the walking turrets that are there to defend objectives.
Iam sorry if i was a bit vague with some of the feed back but this is one of the first betas ive been in and probably the first real one with exception of mabye the AC ones
Also i hate this idea of go back to (insert popular game here) crap why if i preffer the way battlefield does something would i go back to it if i think that this game has more potential than it if it does it right, like isnt that why most of us are here thats why iam here to try and help ccp make dust all it can be and all some people want to do is make a game for them that will just fill there little niche, why would DUST avoid doing something like COD or like battlefield if it would make it a better game in prossec and possibly make DUST better than battlefield at what it does best?
Well at least you're no where near as vague as other people. I thank you for that. good feedback so far. |
Iron Wolf Saber
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2867
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Posted - 2012.09.03 00:26:00 -
[6] - Quote
Datura Sandatsu wrote:0/10 for generalization.
I am an "FPSer" (because i play fps games a lot?) and I am extremely capable of constructive feedback.
I HATE people like you, People who think that playing a certain type of game is representative of intelligence. Ugh...
I really dont care, there you may not fit the shoe but others who 'brag' about being fpsers are fitting the shoe quite well. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.05 01:27:00 -
[7] - Quote
Going to fine tooth this thread and get some of the issues drawn out and get them submitted to ccp there are some issues that popped up that could need some love and light shedded on but this thread is too mashed up to be presenting bytself. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.05 01:34:00 -
[8] - Quote
Lazarus Solo wrote:Iron Wolf Saber wrote:Lazarus Solo wrote:My main complaint about the game is that the weakest link of this MMOFPS is actually the FPS part. The guns, how the guns control, fire, the hit detection. It needs serious work.
I'm used to how BF3 handled it and for me, that's perfect. The FPS part of DUST is far from perfect.
Becuase of this I spend most of my time either playing medic, flying or gunning. I'm a big fan of the drop ships, and that's where I usually have a lot of fun. Until they fix the FPS aspect though, I won't be having that much fun on the ground. please iterate further as you are only furthering my point. I've just told you. The only way I could add to that is to say the bullets or whatever is fired from my assault rifle seem to travel very slowly as I have to lead my targets by a stupidly large amount to hit them at 10 metres. That's another thing I would call an issue. But in general the shooting mechanics are just poor and it's very hard to get that across in writing. All I can tell you is that the shooting mechanics in BF3 are leaps and bounds ahead because they are smoother. Of course, the hit detection, frame rate drops and rubber banding are also major issues. Also, i've never tried it but i've seen an option for aim assist. They either need to scrap that completely or have separate aim assist and free aim servers like Max Payne 3 and Grand Theft Auto 4.
This all seems related to hit detection, Next build will re-adress it again with a new system thats adaptive. Well have to find out and see for ourselves and complain again if it doesnt fix it. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.05 01:38:00 -
[9] - Quote
xAckie wrote:@iron this forum is full of reasons why this game fails at FPS. And as people say we all get told to go back to (insert game) when mentioning something.
personally the big things for me are (assault class):
weapons should not become more powerful with Sp. remove the Sp +3% to weapons adn in proficiencies. let everyone have the same weapon at their allowed level. ( the increase in SP gain increases damage is just one of many crutches for bad players).
cut people's drop suits by 15%. I am in type 2 assault as are others and we are now all starting to do that stupid dance in a circle change to weapon 2 to finish someone off.
I know this is an RPG but the infantry FPS has to work and the two above changes wont change skiling for different classes wont be affected. The game was fun when everyone was in militia gear. And we will all end up blob/ zerging as squads - whcih is just crap gameplay
2x SP gain for vehicles. Infantry lose out. is this vehicle warfare or an FPS?: if SP for shields, electronics, mechanics, repair etc. can be used for tanks/ vehicles and dropsuits then assault needs to be given sp for AV. At the moment the vehicle class are getting a free ride with SP gain. They can use their SP for their toon and their vehicle. This lack of foresight from CCP says to me that they dont have a first hand feel for FPSs. Nor did they seem to understand the lack of AV counters for tanks
turn sensitivity is too slow. I cant make it higher because aim down the sights is so bad that if i slightly touch the stick I go miles off target. Controls are not smooth. Controls seem to be an after thought.
I wont go on. But minor changes like the above may bring back some element of fun into the game where skill can still beat SP. It is about balancing the games RPG SP > skill element better. (please dont mention null etc. I know about it)
overall: I like the potential and vision of the game. problem is it mainly is potential.
Fortunately for the SP = Damage its following though the RPG roots in the universe while it may not seem alot to you it may be more signifcant if a dust player tries eve online. However recently they're discussing reducing sp = damage becuase of lower suit hp.
Suit HP is already cut down by alot. there hasnt been a single suit fielded I couldnt down with a full milita AR mag.
I can still murder protos with milita ARs' they're not that invincble since the hp nerf to suits which will be pernament, this will shift focust to the suit slots and equipment installed in those slots.
There is no SP multiplier for vehicle operations, just warpoint and fhield presence are the two variables.
Controls are being worked on and constantly interated.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.05 01:44:00 -
[10] - Quote
Ranger SnakeBlood wrote:Dust has a few issues that i have noticed
Gunplay all weapons feel weightless they do not recoil much/at all, hit detection is still a major issue and only seems to work well at a medium range that not close enough for strafing to be effective and when you get too far hit detection goes out the window completely making maybe 1 out of 7 bullets hit which could be a accuracy thing but how to you tell if your not shooting accurately if the gun has no feel of recoil knocking the aim off target?, also id have to say that guns but ARs are not filling there role this could be due to one of 2 things first is the hard cap on the range of the weapon is far too short and there appears to be heavy damage fall off, the other cause would be the selection of ARs could be incomplete 2 types we are missing off the top of my head should have far more ability to put damage on target at range they are projectile and rail/guass ARs,
Movement feels too much like a camera floating around with a gun unfortunately 2 games that i can think of that i can think of that made the players feel like actual people and not just a gun strapped to a trolly as i heard someone say once was Battlefield Bad Company 2 and Killzone series iam sorry to say i dont know the technical terms for what it is those games did but they made the game feel much more solid, i think one thing that should be done to improve movement system would be to slow down straffing speed and backward movement so it is about 25 to 30% slower than foward movement this would also help hit detection in most straight up fights.
Game is biased to run and gun or playing for the kill, the war points for killing far exceeds that of any other role in the game if this does not change i have to ask what was the point of putting in logi and scout suits if the only reasonable way for them to be competitive on leader boards, in matches and in general is to go for the kills sure thats what assault class should do but scouts primary role should be recon and providing intelligence on enemy positions which they can do but are not rewarded for it because its done passively i would suggest making spotting enemies a manual thing with maybe a passive module for it also but for spotting the scouts should be given reward for doing so as they are playing a vital role on the battlefield, logis are also far under valued for there primary role of keeping people on the battlefield repping people provides very little point and provides points very inconsistently, the nano hive are give good xp but could be made better to make the logi want to put the thing down rather than as it is now i could or i could shoot that guy and make more isk,xp or what ever. I also think people should get passive xp for deffending objectives rather than running out for kills getting killed and ultimitly losing the objective mabye there should be a bonus to this for heavies because that is there role they are the walking turrets that are there to defend objectives.
Iam sorry if i was a bit vague with some of the feed back but this is one of the first betas ive been in and probably the first real one with exception of mabye the AC ones
Also i hate this idea of go back to (insert popular game here) crap why if i preffer the way battlefield does something would i go back to it if i think that this game has more potential than it if it does it right, like isnt that why most of us are here thats why iam here to try and help ccp make dust all it can be and all some people want to do is make a game for them that will just fill there little niche, why would DUST avoid doing something like COD or like battlefield if it would make it a better game in prossec and possibly make DUST better than battlefield at what it does best?
Weapon mass and feel are being addressed by the animators.
FPS Camera Bobbing is noted and will ask the devs on this issue. along with a few other FP issues involving the camera as well.
Warpoints are getting balanced out I been told last time I talked witht he developers they're upping rewards for objectives and assest kills (vehicles/turrets/facilities) However wanting more WP for more tihngs I can see being asked added this question as well and will interate it a bit.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.05 01:47:00 -
[11] - Quote
Lazarus Solo wrote:Seems i'm not the only one who feels the FPS part of this MMOFPS is the weakest link. Since they have some sort of partnership with Sony, they should really get some people from Guerrilla Games to sort the FPS part whilst CCP does the MMO.
Killzone has a solid weight to it and the movement, aiming, weapons and what have you feel good. I think this would benefit the game a lot, but it just depends how extensive their partnership is with Sony.
I actually hated killzone gun play entirely. Guns felt like swinging around half water filled jugs of milk. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.05 01:55:00 -
[12] - Quote
EVICER wrote:Uh this isnt just directed to you ...Im reading these post and I have to disagree with the whole....they gave it to PS + users and now there flooding our forums with complaints...................HELLO THIS GAME WAS CREATED BY CCP TO BRING "CONSOLE"PLAYERS INTO NEW EDEN....NOT PC FORUM JOCKIES.YOU HAVE A GAME ITS CALLED EVE.
I dont know whats more sad...them posting there frustration in a non constructive manner or you staying in the forums berating console fps players as if you were actually employed by CCP and not actually Beta (playing)testing the game at all...Your pretentious dribble while formulated grammatically correct is still line upon line of rambling nonsense fit only for digestion of other forum jokies in some snobbish bid for attention from people who you believe actually care about your opinion with your nose wedged so firmly up there anus that you cant even pervew what they are directing you to look at .Ie the "Game". and on the troll side in common enough tongue that is direct and to the point....I have seen you play and you suck.
So please keep posting page upon page of garbage....spam is spam.
I dont care about the PS+ players they are a wide variety of types of players not all of them can be generalized.
Its the "I Hard FPS pwnbosses" around here that leave one liners, those are the ones I am specially targeting, they're not good testers period. Those like snake on page 2 where very excellent feedback types and to be honest I have no idea which community he hails from but hes a better tester becuase he left his thoughts that where constructive, novel, tangible, and usable. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.05 01:57:00 -
[13] - Quote
Mobius Wyvern wrote:Iron Wolf Saber wrote:Lazarus Solo wrote:Seems i'm not the only one who feels the FPS part of this MMOFPS is the weakest link. Since they have some sort of partnership with Sony, they should really get some people from Guerrilla Games to sort the FPS part whilst CCP does the MMO.
Killzone has a solid weight to it and the movement, aiming, weapons and what have you feel good. I think this would benefit the game a lot, but it just depends how extensive their partnership is with Sony. I actually hated killzone gun play entirely. Guns felt like swinging around half water filled jugs of milk. And therein lies another issue: "feel" of the guns is a really damn hard aspect to quantify. Add to that the fact that everyone has their own preference, and many people stick to a single shooter series due mainly to how the guns "feel", and you end up with the inevitable disappointment of someone.
Yeah this makes this sort of feed back much more difficult to pin down.
however any sort of feedback about something 'lacking' is better than no feedback about something that is currently dull. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.05 15:18:00 -
[14] - Quote
These where asnwered previous in the dev irc thread
As for the aurum weapons no answer but this may explained why they where removed as with alot of aurum based gear.
Suit nerf was to shift focus from the suits to the modules it also lowers the disparity between low skill players and high skill players.
Forge range was getting increased significantly.
Rest will be addressed after Hit Detection working (current focus) drop rbs and other accuracy tricks will then be visited once bullets can hit targets reliably.
Either way keep up the feedback anything that wasnt covered Ill pack up and give it to the devs. |
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